Sunday 6 July 2014

Rogue Trader - Vlad Kirby's enslaved Orks verse Silver Skull Space Marines

Long time opponent Optimus (the one) returned to Aus. We plan on playing a short Rogue Trader campaign while he is here.

We needed a scenario and rolled on Rogue Trader's inspiring generator. I fully expected Abdul Goldberg or the Space Pudding to make an appearance. Instead we rolled a scenario where a space vampire had enslaved a 'crew' and had to be put down before he did anymore harm. It hinted at an Aliens bug hunt but we took it in another direction turning the crew into orks. Rolling on the complication chart we ended up with a number of storage sites with the chance that one of the sites contained the one's excellent Hellsreach Walker.

Space vampire Vlad Kirby had enslaved a space ork mob through the use of his insidious psychic powers. His lair had been discovered by Imperial forces who immediately teleported three squads of Silver Skull marines to his location in a surgical strike. Would they be able to best Vlad and his orks?

Vlad Kirby watches over his 30 enthralled orks. They await the arrival of the marines who would teleport down in 3 x 4 man squads.
The Silver Skulls beamed down on the left of the battlefield. They intended to search the supply bases located in each corner hoping to discover the Hellsreach Walker to turn on their foe. Zeta squad teleported off target and appeared in woods close to ork lines. The marines opened fire and a lucky deviating plasma missile hit the ground next to Vlad Kirby. The vampire was not wounded when struck nor at the start of his turn as he scurried away from the roiling plasma sphere.

Ominously Commander Lucius and Silver Skull Beta squad did not beam down with their battle brothers. A third of the marines would not show up until very late in the conflict. The orks weight of numbers would prove telling.

Zeta squad is routed in the woods and falls back to the supply dump behind the hill.
Fleeing from the advancing orks the remnants of Zeta squad discovered the Hellsreach Walker. They boarded and unleashed the deadly MACRO-CANNON! It proved ineffective in the hands of the marines, firing two rounds and killing 0 orks.
The Hellsreach Walker hits the board but with only two crew can do little to turn the tide.
Alpha squad was eliminated in a hail of lucky bolter fire. 5 shots, 5 hits, 5 wounds and 4 failed armour saves saw the entire squad cut down. Vlad Kirby first mentally blitzed the walker pilot before turning his attention to the marine manning the macro-cannon. The space vampire augmented his psychic powers to ensure the marines had little chance of passing their psychic saving throw.
The macro-cannon is silenced and Alpha squad cut down. Where is Commander Lucius and Beta squad?
Optimus had to roll every turn to work out what had happened to Beta squad and their teleport mishap. On a 6 they teleported down late but safely, on a 1 they suffered a serious mishap. Beta squad finally beamed down as a single multi-limbed living organism. The mass of flesh was barely kept sentient by the supreme will of the Silver Skull commander Lucius, who battled the other minds for control.
So that's what happened to the Beta squad.
Lucius wrested control of the mass of flesh he and his battle brothers had become. He willed the arms holding the missile launcher to aim at Vlad and let lose. The plasma missile struck home followed by a salvo of bolter rounds. None managed to wound the resilient vampire who stepped unharmed from the boiling field of plasma.
Beta squads fate revealed. Four marines become one thanks to a teleporter incident.
From the top of Vlad's tower an ork with a heavy bolter lined up the space marine monstrosity and plugged it with a high explosive round. Vlad commanded his orks to fire and a hail of bolter rounds put the heaving mass of flesh down.
The monstrosity that is Beta squad is put down.
A fun if one sided battle. Vlad had the numbers and his psychic powers provided reliable kills. We hoped that teleporting and the Walker would give the marines a boost. Teleporting proved a disaster leaving the marines undermanned and the walker's crew were easily picked off by Vlad's mental blitz power.

Scenario two will be Vlad verse the marines in his underground lair which we intend to represent with Space Hulk tiles. Should be good. Now if we could only convince a friend to GM the battle for us.

3 comments:

  1. I'm pretty sure we got the teleporting rules mixed up, but either way, I rolled terribly that game!

    Hopefully I can redeem myself next game :)

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  2. Arghhhh! Makes me wanna start painting my RT stuff. Excellent report and nice pictures: thanks for sharing.

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  3. Oh my a complete slaughter. I was nice to see Mr. Papafakis walker in action even if it didn't get much action.

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